Necromancy involves the creation and control of undead. When it is cast there is a sickly black miasma of a flash of color.
Special Rules for the Necromancy School:
There are five types of undead that can be created with magic spells: Zombies, Skeletons, Ghouls, Revenants, and Death Slaves. All other forms of undead are created by ritual magic, which players must learn about in-game or are spontaneously created. When your character learns Necromancy, you must carry any costuming and claws for the undead you wish to create and their approved undead Character Card.
No undead creation spell can be cast on a body in sunlight. The Create Zombie, Create Skeleton, and Create Revenant spells work in two ways. First the character can cast it on an already dead corpse of the appropriate type. The second method allows the character to cast the spell on a character in their Death Count, “infecting” them with the creation spell. When character reaches the end of their Death Count, they will be raised as the appropriate type of undead.
If a caster creates an undead with a necromantic spell, they have control over it. The creatures made by Create Zombie, Create Skeleton, Create Ghoul, and Create Revenant are mindless undead; they can obey simple commands for example: “Guard me,” “Give all your possessions to that soldier,” “Walk around this cemetery and attack all living things but me,” but they cannot do anything that requires creative thought or forces them to make a decision, for example, “Establish a defensive perimeter,” “Guard my friends but attack my enemies,” “If I die, carry my body back to the Necromancer’s Guild.”
All undead are hurt by Heal Person and by Heal Life spells, and can be healed by certain spells of the Death School. Heal Life is never a saving grace for a living character that has been turned into an undead; the only common way an undead character can be brought back to life is through some Healing School spell or to be resurrected at the Healers Guild. There may exist other lost magical spells or sorcery rituals that can bring the character back from being undead.
If Sever Magic is used on the caster to cancel their control over their undead, they will continue to follow and carry out their last commands. If they did not have any specific commands, then the undead revert to their normal behavior: attack and slay all living things including their creator. If another caster uses a Command Undead to issue a command, the original creator may override that command if they are present; the original caster just has to speak for the undead to obey.
If your character is turned into an undead, then a death must be recorded on your character card when you are resurrected, and you will suffer the normal consequences of the Death System. All of the undead created in this school, unless noted in the spell description, will last for 1 hour then turn to dust. However, if the character is un-resurrectable, the effect is permanent until destroyed. As with all spells, the undead creation spells do not last past the end of an Event, so if a character is undead at the end of an Event, they are not undead at the beginning of the following Event. However, the player must still go to the Healer’s Guild and resurrect normally, unless their character is unresurrectable.
Rank 1:
Spell Verbal: I Control Chaos to…
- …Feign Life 1 Power Point 10 Minutes
- This spell will make an undead character look alive; their skin will be a normal, healthy color and feel warm to the touch; they will appear to have a normal pulse and breath. A Detect Life spell, Assess Your Ailment spell or the First Aid skill will not reveal that the character is dead. Feign Life will only work on undead whose bodies are intact; the skeletal class of undead or non-corporal undead cannot impersonate a living being with this spell.
- …Cause Disease 2 Power Points 6 Hours
- This spell causes the target to contract a deadly disease and immediately loses 1 Body Point and swings 1 point of damage less, then the character will begin to lose an additional 1 Body Point and swing 1 point of damage less every 10 minutes. The character will stop losing Body Points at 1 Body Point and will always swing a minimum of 1 point of damage. The effects of this spell are not cumulative with other Cause Disease spells and the Body Points lost due to this spell cannot be healed until the disease is cured.
- For example, Orion has 10 Body Points and does 4 points of damage with his sword. He is hit with this spell and is not healed right away. After 30 minutes, he has 6 Body Points and swings 1 point of damage. After 80 minutes, he has 1 Body Point and would still swing for 1 point of damage.
- The target will be at the Brink of Death at the end of 6 hours unless a Heal Body spell or similar effect is cast on them.
- …Create a Zombie 2 Power Points Special
- When cast on a dead body, this spell will turn the corpse into a Zombie. The body must have been dead for less than five days.
- If this spell is cast upon a character in their Death Count, the character is infected with the creation spell and will be turned into a Zombie when the character reaches the end of their Death Count.
- …Command Undead 3 Power Points 1 Command
- This spell allows the caster to give a single command that will be obeyed by all lesser undead who hear it. The command must be a single sentence, and it must be simple enough for a mindless undead to obey. The command cannot be “Obey my commands” or some similar command. No wishing for more wishes.
Necromancy Rank 2
Necromancy Rank 3
Necromancy Rank 4
Necromancy Rank 5
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